Culdcept Saga

Culdcept Saga

Developer(s) OmiyaSoft, Jamsworks
Publisher(s) Namco Bandai Games
Writer(s) Tow Ubukata
Composer(s) Kenji Ito
Platform(s) Xbox 360
Release date(s)
  • JP November 22, 2006
  • NA February 5, 2008
Genre(s) Board game, Collectible card game
Mode(s) Single-player, Multiplayer, Xbox Live
Rating(s)
Media/distribution 1 DVD

Culdcept Saga (カルドセプト サーガ Karudoseputo Saaga?) is a video game developed exclusively for the Xbox 360 video game console. It is the first entry for a Microsoft console in the Magic-meets-Monopoly game franchise that included previous installments on the PlayStation, PlayStation 2, Sega Saturn and Dreamcast.

A demo of the title was made available to Xbox Live users on December 4, 2007. The demo includes two different pre-made card decks and supports both single player gameplay and local multiplayer for up to four players.[1] Initially released in Japan in 2006, the full game wasn't released in North America until more than a year later, in February 2008.

Contents

Story

While the plot is mostly peripheral to the gameplay, the game's story concerns a young man who is sold into slavery in order to provide economic relief for his struggling village. While departing the village with his new owner, the two encounter a mysterious woman carrying a deck of magical cards which respond powerfully to the young man's presence. As the woman, Princess Faustina, pleads with the slaver to release the boy (whom she refers to as "the savior"), all three are set upon by a bandit. It is here that the young man, controlled by the player, learns that he is actually a Cepter, a powerful individual who can control magical cards. Using cards borrowed from Faustina, he overcomes the bandit and begins his journey towards becoming a master Cepter.

Over multiple battles, the player must earn his or her freedom from slavery and then join with Faustina in order to defeat numerous adversaries and restore peace to the land.

Gameplay

As in Monopoly, players in Culdcept Saga roll dice and move around a game board, attempting to claim spaces and assess fees against other Cepters who land there. Unlike Monopoly, squares are claimed by summoning creatures to guard them, and players who land on them can opt to challenge this creature with one of their own rather than pay the toll. If successful, the challenger claims ownership of the square. The winner of the game is the first player to return to the starting location after amassing a sufficient quantity of magic/mana.

Cards

Creatures are summoned from customized decks ("books") of cards which players design ahead of time from their available pool of cards. Other cards in these decks bestow items to temporarily enhance creature abilities, or represent spells which can influence players or locations on the game board. The standard gameplay options fix the size of each deck at 50 cards, although this is customizable during multiplayer matches.

There are nearly 500 different cards in total, but players must earn the majority of these through skillful play and story mode progression before they can be used. Cards are earned simply for completing a match, regardless of whether one wins or loses, although the winner earns a greater number of cards than the opponent(s).

Strategy

While the game relies somewhat heavily on luck,[2] strategy and planning play a strong role as well. Players have a choice over what cards make up their decks, as well as when to play those cards. The squares in the game consist of different terrain or elemental types (fire, earth, water, or air), and a creature can raise defense power when the element of the square accorded with placed color of the creature in there. Also the offensive capabilities of creatures can be bolstered by deploying them on an aligned square. Several more powerful creatures can only be summoned when a certain number of squares of a given terrain type are already controlled.

Players must also decide when to upgrade the squares which they currently control. Upgraded squares exact higher magic toll rates than non-upgraded squares when opponents land there.

New features

As a title in the roughly decade-old Culdcept series, Culdcept Saga expands upon and refines the existing gameplay concept without radically altering it. While more than 300 cards were included from the previous title, some of these were tweaked for balance, and over 100 new cards were added.[3] New features include support for online multiplayer play against up to three other players via Xbox Live, complete with leaderboards and rankings. If desired, custom rules for such online matches can be defined in order to modify the experience. Also new to the series is the ability to unlock various items with which to graphically customize in-game avatars.

Other improvements include high-resolution graphics, now rendered (at least partially) in 3D.

Development

The story for Culdcept Saga was written by Tow Ubukata, a science fiction and anime author.[3]

The main composer for the game's music was Kenji Ito, who worked previously on titles such as those in the SaGa series, as well as earlier Culdcept installments.[4] The massive soundtrack spans 4 CDs, and while not released outside of Japan in any physical format, is available on iTunes.[3] Card artwork was provided by a large number of different artists from across Japan, each using their own style and imagination to come up with appropriate illustrations. The time required for the artists to complete their work and then have the images imported into the game totalled over a year.[4]

Reception

 Reception
Review scores
Publication Score
1UP.com B+
Game Informer 7/10
GameSpy 3.5/5
Official Xbox Magazine 7.0/10

Culdcept Saga has sold 27,960 copies in Japan as of November 30, 2008.[5] Culdcept Saga generally received scores in the "fair" range from the gaming press, with scores from unofficial player reviews being somewhat higher.

IGN rated the game "Passable", with a score of 6.5/10, commenting that game length can be quite excessive (4+ hours for a single match with multiple opponents) and that the game never really moves too far beyond the core "roll dice, play creature" mechanics.[6] However, they later named the game one of the "hidden gems" of 2008.[7] GameSpy shared concerns about the lengthy time required per match, and noted that the game could be quite frustrating when luck wasn't on one's side, although the review did note that the game included a "clever mix of strategy and good old-fashioned luck".[8] Overall, GameSpy awarded the game a "Good" rating of 3.5/5. Both reviews expressed dismay and confusion over the way the game routinely shows what cards are in player's hands, observing that this limits elements of strategic surprise. 1UP, however, gave the game a solid B+, praising its depth and online play.[9] GameSpot nominated it for Best Game No One Played. Gaming Target selected it as one of their "40 Games We'll Still Be Playing From 2008." [10]

References

External links